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my latest landscape, with vegetation this time ! :)
here are some statistics:
Triangles in one tree = 39492
4799 trees placed
height_field resolution: 3000*3000
Scene Statistics
Finite objects: 4800
Infinite objects: 18
Light sources: 4
Total: 4822
Render Statistics
Image Resolution 800 x 600
Pixels: 510800 Samples: 924968 Smpls/Pxl: 1.81
Rays: 4141341 Saved: 3438 Max Level: 18/60
Ray->Shape Intersection Tests Succeeded Percentage
Height Field 102343896 15936575 15.57
Height Field Box 102343896 102237745 99.90
Height Field Triangle 288604284 16200433 5.61
Height Field Block 813843389 199128248 24.47
Height Field Cell 4778221068 153077426 3.20
Mesh 74269244 35099963 47.26
Plane 789249829 26707831 3.38
Sphere 4078999410 2437258701 59.75
Bounding Box 12105860767 4327709585 35.75
Vista Buffer 37400687 30267683 80.93
Function VM calls: 35552961
Calls to Noise: 2776439321 Calls to DNoise: 2283160132
Media Intervals: 3381581 Media Samples: 4240049 (1.25)
Shadow Ray Tests: 307244003 Succeeded: 240736548
Reflected Rays: 108479
Refracted Rays: 71539
Transmitted Rays: 3036355
Smallest Alloc: 17 bytes
Largest Alloc: 4718608 bytes
Peak memory used: 144730525 bytes
Total Scene Processing Times
Parse Time: 0 hours 3 minutes 26 seconds (206 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 1 hours 50 minutes 26 seconds (6626 seconds)
Total Time: 1 hours 53 minutes 52 seconds (6832 seconds)
CPU time used: kernel 56.38 seconds, user 6654.36 seconds, total 6710.73 seconds
Render averaged 71.53 PPS over 480000 pixels
on an Athlon XP 2500+ with 1GB dual channel DDR-SDRAM (333MHz), running Windows
XP
comments are very welcome! :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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